crisp projects

  • GRIP

    When  designing a PSS, designers try to find a balance between flexibility and control to create effective and socially responsible value for users and other stakeholders.
    GRIP was about how designers achieve a balance between flexibility and control when designing PSS, leading to the creation of effective and socially responsible value for users and other stakeholders.
  • G-Motiv

    Designing Motivation - Changing Human Behaviour Using Game-Elements (G-MOTIV) was about researching and applying new approaches to behavioural change based on motivation by using game elements. We will conduct research on the motivational effect of game elements in changing behaviour. Our multidisciplinary team of scientists and designers has worked on developing intelligent PSS prototypes in the fields of health care and human resources, resulting in structural behavioural change.
  • Grey but Mobile

    Enhanced Care Service through Improved Mobility for Elderly People (Grey But Mobile) was about improving care-related mobility services for the elderly supporting independent living and social connectivity. Importantly, the quantitative and qualitative effects of these proposed services have to contribute to the improved health of the elderly as well as to the economic efficiency of care.
  • I-PE

    The Intelligent Play Environments project (i-PE) was about the development of an ‘inspirational test bed’ to develop fundamental knowledge, insights and guidelines for the design of intelligent, playful environments. This design research included playful persuasion, emergent behaviour and interaction opportunities that stimulate social and physical play of various user groups.
  • Selemca

    The Services of Electro-mechanical Care Agencies (SELEMCA) lab was a research facility in Amsterdam dedicated to exploring novel assistive technologies for groups such as elderly persons and people suffering from (mental) health disorders. More specifically, our mandate included the development of systems built around human interactions with robots, computer-based agents, and virtual worlds. We refer to these systems as Caredroids, devices or software that will provide a variety of medical services.

publications

  • Job Stress: From taboo to business Van de Garde, E., Thompson, M., Geurts, L., Ullerup, H. & Perez, M. Workshop for Service Design Network Conference 2011 in San Francisco, October 2011. Download
  • Getting a GRIP on work-related stress: designing services with users and other committed stakeholders Garde-Perik,E. vn de; Snelders,D.; Thompson, M. The paper discusses implications for the design of co-created multi-stakeholder PSS, by introducing the Grip Service Model, which allows committed partners to bring in their expertise, and to foresee and exploit their personal/commercial opportunities. The GRIP approach to the design of PSS can be seen as a combination between a classical User Centred Design process, and a collaborative process of New Service Design.  Download
  • Design and semantics of form and movement Garde-Perik, E. van de, Trevia, F., Henriksson, A., Geurts L., Ullerup,H. After 1,5 years of research the GRIP project decided to develop the relaxation space, which offers employees an adaptive environment that reacts to their presence by creating a personal environment, varying in size, sounsdscape and animated light. The environment stimulates paced breathing, meditation and helps employees to become more aware and in control of their personal response to stressors and relaxation.  Download
  • Getting a GRIP on Work Related Stress: Design & Evaluation of a Nature Inspired Relaxation Space Van de Garde Perik, E, Trevia, F., Henriksson, A., Geurts, L., Ullerup, H. The paper presents the design rationale and subsequent evaluation of the relaxation space 1.0. Experts with backgrounds in design, research and healthcare have evaluated the design of the relaxation space, which resulted in very positive responses regarding the low effort required and the high quality of the relaxation experience provided by the design. 

    http://www.inderscience.com/jhome.php?jcode=IJART
  • Ambulatory mobility and physical activity monitoring of elderly; a pilot study S.T. Boerema, M.M.R. Vollenbroek-Hutten, H.J. Hermen a method to objectively monitor mobility and physical activity of elderly using ambulatory wireless technology during daily living, and studied the monitored physical activity compared to a sedentary population of healthy office workers Download
  • Experience sampling and physical activity measurements to improve workday satisfaction. In Proceedings of the 4th International Conference on Ambulatory Monitoring of Physical Activity and Movement Boerema, S. T., Evers, M., Vollenbroek-Hutten, M. H. M., & Hermens, H. J This paper developed an experience sampling method smartphone app and integrated this with a monitoring app of physical activity patterns using the Promove3D activity sensor Download
  • Monitoring and Improving Mobility of the Elderly. Text is still confidential--

    Describes thesis of Simone Boerema

    Presented at the 8th International Conference on Pervasive Computing Technologies for Healthcare, Oldenburg, Germany.
  • Positive design interventions to address stress at work. Van de Garde Perik, E., Snelders, D., & Geurts, L The GRIP project explored the potential of design to positively support people in balancing job demands and resources, or work and relaxation. Download

Loading...