crisp projects
GRIP
When designing a PSS, designers try to find a balance between flexibility and control to create effective and socially responsible value for users and other stakeholders.
GRIP was about how designers achieve a balance between flexibility and control when designing PSS, leading to the creation of effective and socially responsible value for users and other stakeholders.G-Motiv
Designing Motivation - Changing Human Behaviour Using Game-Elements (G-MOTIV) was about researching and applying new approaches to behavioural change based on motivation by using game elements. We will conduct research on the motivational effect of game elements in changing behaviour. Our multidisciplinary team of scientists and designers has worked on developing intelligent PSS prototypes in the fields of health care and human resources, resulting in structural behavioural change.Grey but Mobile
Enhanced Care Service through Improved Mobility for Elderly People (Grey But Mobile) was about improving care-related mobility services for the elderly supporting independent living and social connectivity. Importantly, the quantitative and qualitative effects of these proposed services have to contribute to the improved health of the elderly as well as to the economic efficiency of care.I-PE
The Intelligent Play Environments project (i-PE) was about the development of an ‘inspirational test bed’ to develop fundamental knowledge, insights and guidelines for the design of intelligent, playful environments. This design research included playful persuasion, emergent behaviour and interaction opportunities that stimulate social and physical play of various user groups.Selemca
The Services of Electro-mechanical Care Agencies (SELEMCA) lab was a research facility in Amsterdam dedicated to exploring novel assistive technologies for groups such as elderly persons and people suffering from (mental) health disorders. More specifically, our mandate included the development of systems built around human interactions with robots, computer-based agents, and virtual worlds. We refer to these systems as Caredroids, devices or software that will provide a variety of medical services.
publications
prototypes
- Co-cup GRIP
- Kindred Spirits series G-Motiv
- Smell memory kit: The Molecules that Matter G-Motiv
- Active Cues G-Motiv
- Empathic Adventure Grey but Mobile
- Activity Monitoring System Grey but Mobile
- Multifunctionele rollator Grey but Mobile
- Vantage Point Grey but Mobile
- Skewiel Mobiel Grey but Mobile
- Belbus Weidum Grey but Mobile
- Aevus Grey but Mobile
- Talking CT Head Selemca
- Caren Carebroker Selemca
- DARwIn physiotherapist Selemca
- Alice does the MANSA Selemca
- SPUSZLE - the spastic puzzle Selemca
- Kükle GRIP
- Reco GRIP
- Fragrant Breaks Reminder GRIP
- Zen Pebbles GRIP
- Rhythm Pad GRIP
- Adaptive Relaxation Space GRIP
- Trail I-PE
- GRIP service model GRIP
- What Remains? G-Motiv
- Typing Stress GRIP
- The Office Pet: Submissive Office Stationery GRIP
- Chaos vs Stress: Solar Desk GRIP
- Breathe-E GRIP
- ReSeat GRIP
people
- Hester Anderiesen
- Susana Camara Leret
- Valentijn Visch
- Bas Raijmakers
- Gerard van Bakel
- Alessia Cadamuro
- Johan Hoorn
- Miriam Vollenbroek
- Evelien van de Garde
- Luc Geurts
- Zsuzsa Nagy
- Dirk Snelders
- Mike Thompson
- Marie Perez
- Lu Yuan
- Ehsan Baha
- Marc Beusenberg
- Simone Boerema
- Hubert Cornelis
- Marco Cowan
- Heather Daam
- Maartje van Gestel
- Rick Schotman
- Wilfred Teunissen
- Lex van Velsen
- Emmy van Roosmalen
- Richard Rotteveel
- Els Wouda
- Auke visser
- Annagreet Krommendijk
- Marcel van der Meulen
- Hans Bollen
- Anneke Aldenkamp
- Hermie Hermens
- Sherry Hui Wang
- Nacor Martina
- Ryan Pescatore Frisk
- Sergej Lojko